Slots Dice Game Instructions

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Craps is a Las Vegas casino dice game played inside a large sunken table. Craps can be a complicated game to understand because of the different betting options. In craps, players wager money against the casino on the outcome of one roll, or of a series of rolls of two red dice.

  • Jan 09, 2019 Dice are rolled for each horse using a six sided dice to see how many steps the horse runs that turn. The first horse to make it around the board wins. Blackjack – Using cards the players play the real world game of 21. I won’t bother going into the rules of that game here as it is universally known.
  • Here is a comprehensive directory of dice games, with rules and instructions on how to play, listed alphabetically. There are entries for alternative names and how many dice are required as well as whether you need dice cups, stakes, score sheets, etc. The games described here require dice, but you may need pen and paper for some and others.

Craps is a game played by 1 or more players. It is played with a set of two perfectly balance red dice. In Las Vegas casinos, there are no seats around the table because the game is played standing up. Players take turns rolling two dice.

Pick Party Games: The cootie party isn’t just playing the dice games. You will also play goofy, minute to win it type games in between as a chance for guests to earn more points and to break up the party. With your party theme in mind, plan some games to play at the party. These can be very simple and fast moving.

Most Las Vegas crap tables usually operate with four employees: the boxman, two dealers, and a stickman.
Boxman: sits at the center of the layout and drops all currency into the money box. He directs the game and watches everything.
Dealers: stand on each side of the boxman. It is the dealer who pays off the winning wagers and collects the player's losses. Dealers also may change when you play.
Stickman: stands in the center of the player's side of the table. He's responsible for handling the dice and all the Proposition Bets.
Shooter: The player who is rolling the dice is the shooter.

Getting Started with Craps

Buying Chips: Just place the money in front of the dealer and say 'Change.' The dealer will hand the money to the boxman who counts it, and tells the dealer the amount. The dealer will then place an equivalent amount of chips on the layout directly in front of you. Take the chips off the table layout and place them in the groove provided on the table railing.

Come Out: Place a bet on the Pass Line section of the board after the hockey puck is switched to OFF by the dealer(stickman). The Shooter will then make a 'come-out roll' by tossing both dice from one of the short ends of the table to the other, making sure that both dice hit the opposite side wall of the table. Player wins if a Natural 7 or 11 appears, and loses if a Crap 2, 3, or 12 appears. Any other number (4, 5, 6, 8, 9, or 10) becomes the Pass Line Point.

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Note: The game is played in rounds, with the first roll of a new round called the 'come-out roll.'

Craps Waging

Pass Line

The Pass Line is the place on the layout where you put your chips to bet on the First Roll or the Come Out Roll. A Pass Line Bet wins even money. Once the Pass Line Point has been established, if the total of the two dice is 7 or 11, you win, and your chips double. This is called a 'win' or a 'natural'. If the shooter rolls any other number (4, 5, 6, 8, 9, or 10) on the come-out roll, this number becomes what is called the point and then you enter the Point Round. However if you roll a 2, 3 or 12, you lose and your chips are taken away. This is called 'craps' and ends the round immediately.

In the point round, the shooter will re-roll the dice continuously and try to roll the same number again before rolling a 7. If the shooter rolls the point again, the round ends and the game starts over with the same shooter rolling another come-out roll. If the shooter rolls a 7 instead of the point, this is called a 'seven-out,' the round ends, and the dice pass to the next player to the left, who becomes the new shooter.

LasVegasHowTo Video

Don't Pass Line

This is the opposite of the pass line bet. With the 'Don't Pass Line' wager, you lose on the 'come out' roll if the shooter rolls a 7 or 11. You win on a 2 or 3 (12 is a tie). Once a point is established, you lose if the point is thrown and win if a 7 rolls.

When 4, 5, 6, 8, 9 or 10 rolls, it is the point. You are betting that 7 will be rolled before the point. This bet must be placed before the come out roll, but may be removed or decreased after a point is established, however, it may not be replaced or increased after such removal or reduction.

Come Bets

This is a bet that can be made anytime after the first roll when a shooter has a point to make. You win on a 7 or 11 and lose on a 2, 3 or 12 on the roll immediately following placement of the bet. Any other number becomes your 'come point' and your bet will be moved to that number. If your point rolls before 7, you win. If 7 rolls before your point, you lose.

Don't Come Bets

Opposite of come bets. This is also a bet that can be made anytime after the first roll when a shooter has a point to make. You win if the next roll is 2 or 3 (12 is a tie), and lose if 7 or 11 roll immediately following placement of the bet. When 12 is rolled, it is a stand-off. When 4, 5, 6, 8, 9 or 10 rolls, it is your point. You are betting that 7 will be rolled before the point. When a point is established, the bet will be placed behind that number.

Odds

The odds bet can be taken once a point is made on the first roll or a come point on a succeeding roll. You win if the point or come points are made before a 7.

Place Bets

With Place bets you have to wait for the shooter to make a point and then you may make a 'Place Bet' on numbers 4, 5, 6, 8, 9 and 10. If the shooter rolls any of these numbers before a 7, you win. If 7 rolls before your number, you lose.

Big 6 & 8

A bet you can make any time that pays even money when 6 or 8 is rolled.

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Field Bets

Field bets are one roll bets you can make at any time. With field bets, you win on 3, 4, 9, 10 and 11. You win 2 to 1 on 2. and you win 3 to 1 on 12. You lose on 5, 6, 7, or 8.

Proposition Bets

Proposition bets can be found in the center of the table and are one roll bets

Hard Ways

With a hardway bet, you are betting that the shooter rolls a pair. Hard ways win if the dice roll as a pair and lose if a 7 rolls. There are four 'Hard Way' combinations; Hard 4 (two 2's), Hard 6 (two 3's), Hard 8 (two 4's) and Hard 10 (two 5's). You bet the combination you want at any time. For example, if you bet the two 3's (or Hard Way 6), you win when that comes up before a 7 or an easy way 6 (5 and 1 or 4 and 2). 'Hard Ways' pay high odds. You can also bet any pair (Hard Way) for one roll only; this pays 30 to 1. Make 'Hard Way' bets at any time.

Most players' strategies center around knowing which bets to place and which bets to avoid. Most wining players avoid all bets except for the Pass Line and Come bets and certain Place bets(6 or 8), leaving the Field, Proposition, Big 6 and Big 8 bets to those pulled in by the stickperson.

Remember, you want a 7 or 11 on the come out roll. If 7 or 11 appear you win, if 2, 3, or 12 are rolled you lose.
Once a point is established, you can't pick up your bet, you have to wait until the player sevens out.
Listen to the stickman. He calls the game, and everything he says is important. Don't hesitate to ask the stickman for more information on Proposition Bets.

Craps House Edge
The house edge is just 1.4 percent. Meaning, for every dollar you bet, you'll only lose about a penny on average.

Craps House Advantage and Expected Lose

House AdvantageFor Every $100 bet, the player can expect to lose
Pass/Don't Pass1.4%$1.40
Prop Bets10%-16.7%$10 - $16.70
Be Warned:

This website encourages you to play responsibly by betting within your limits and by recognizing that over time the house will come out ahead.

Shooter
Stickman
Seven-out

Come-out point - means a total of 4, 5, 6, 8, 9 or 10 thrown by the shooter on the come out roll.

Come-out roll - means the first roll of the dice at the opening of the game or the next roll of the dice after a decision with respect to Pass Bet and Don't Pass Bet.

Come Bets
Don't Pass Line
Win
Natural
Craps
Place bet

What’s the Project?Looking to throw a fun adult game night party that will have your guests loving every minute? Try these fun dice games for adults and throw a “cootie party!” Something different than what everyone is used to and guaranteed to be a hit with your guests.

Thirty or more years ago, my aunt and uncle started a fun tradition with their friends.

Once a year they invited couples to their house to play cootie…do you know the game? You roll the dice and when you roll certain numbers you get to add body parts to cute little cootie bugs until you’ve got a completed bug?

Sounds like an odd concept for an adult party, right? This isn’t your normal game of cootie though. Think more along the lines of fun dice games for adults.

Forget the actual bugs, this is all dice and speed to see who can roll the right sequence the fastest and win “cootie” for that round.

It’s a fast-paced, high energy party.

For 7 years now, we’ve been throwing a cootie party of their own each year and it’s one of the best nights of our year, so I want to show you how to throw a fun cootie party too so that you can throw one too and have the best adult game night ever!

This party is so much fun! You’ve got to try it!

Adult Game Night-How to Play Cootie:

Let’s start out by explaining how to play the dice game and then I will work through the other details of the rest of the party.

Adult Dice Games-How to Play Cootie:

You will need to seat your guests at card tables with four adults at each table. (So you will want to have multiples of 4 at your party. For example, 4 couples, 8 couples, 12 couples, etc.)

Each table will need 2 dice to use, 2 Cootie Score Sheets, and 2 pencils.

Have partners sit across from each other at the table.

The host will signal for all of the teams to start rolling the dice. The first person at each table grabs both dice and rolls, looking for a 1 (see the Cootie Score Sheet for the order of what you are looking for).

If the player rolls a 1 they roll again looking for the next number on the score sheet (in this case a 2). They continue rolling until they don’t get the next number on the score sheet. They then pass it to the next player who begins rolling for their team doing the same thing, trying to get a 1 and so on to get all of the numbers in order.

Play moves fast as you try to check off each of the numbers on the score sheet in order until you’ve got them all. If you get all the numbers, yell “cootie” and that team wins that round. They receive 5 points.

*Note-If you roll 2 of the numbers that you need, you can count them both. For example, on the first roll if you were to roll a 1 and a 2, both count. You can then try for your 3s.

How to Throw a Cootie Party:

Now that you know how to play the game, here’s how we typically throw our cootie party. You can of course tweak as needed to make this work for you.

Pick a Party Theme:

Start by picking a party theme. You’ll then center everything else around your theme. This party theme can be anything you want it to be. We often choose a theme that relates to something trendy that year.

For example, one year we did a circus themed party (since The Greatest Showman was so popular at the time).

Other party themes we’ve used include:

  • Superhero
  • Star Wars
  • Pirates
  • Hunger Games
  • Frozen

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It can be fun to get all decorated for this party but that’s optional of course:

Pick Party Games:

The cootie party isn’t just playing the dice games. You will also play goofy, minute to win it type games in between as a chance for guests to earn more points and to break up the party.

With your party theme in mind, plan some games to play at the party. These can be very simple and fast moving. Things like pin the tail on the donkey can work (tweaked with your theme of course). Or throwing items into buckets or at targets. They can be races where the first team that wins gets the points. Anything that sounds fun will work.

Here are some game examples:

For our Frozen themed party we played:

  • Melt the frozen heart- Each guest was given a heart-shaped ice cube and had to melt it as fast as they could. First to melt it wins. (Points went to top three men and top three women.)
  • Want to Stuff Some Chocolate in My Face-Each guest had to eat a cupcake with no hands as fast as they could. Same as before, first to eat it wins with points to the top three men and top three women.)
  • In Summer-We played a form of beach volleyball inside. A string was across the room and we used a balloon to play volleyball while sitting on the floor. The winning team all got points.

Those are just to give you some ideas of the kinds of things that might work.

You will want 3-4 games. Make sure they are pretty fast-moving and ideally something that multiple players can be playing at once so that you don’t have people standing around waiting.

Create a Schedule:

Now that you’ve got your dice games for adults ready and your party games planned, create a schedule for the night.

You will also need a scoreboard with each couple’s name on it. Couples play as a team for the night.

Slots Dice Game Instructions

Here’s a peek at a schedule we used for the circus-themed party:

Roll the dice slot game

Here is the breakdown we usually use.

  • Cootie Couples-Play about 9 rounds of cootie, each player playing with their spouse. (We usually have people switch tables after about 3 rounds just to shake things up. And we give the winning couple 5 points for a win and keep a master scoreboard on the wall to track this.)
  • Party Games-Play a game or two from the games you came up with. Decide ahead of time how you will score these. You will want them to add to the total points fairly but without taking away from the points that teams win in cootie.
  • Cootie Gender-In this round have your players sit at a table across from someone of their own gender. They are partners for this round and each gains the points if they win. Again, play about 9 rounds here, switching tables periodically to shake things up.
  • Party Games- Another party game or two here along with time to get food or chat for a few minutes is nice.
  • Cootie Mixup-Anyone can play with anyone in this round. Just pick a table and sit down and play with whoever is across from you. Again, both players gain the points for their team (which is in couples) for this round.
  • Cootie Championships-Take a break before this to add up current totals and figure out your standings. This is 3 final rounds of cootie, each worth more points. We typically have the first round worth about 8 points, the second around 10 and the third around 12 or 15, so big points can be made here to determine the final winner. Play these 3 rounds and declare your victor!

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By this point, you’ve probably had a blast and will be exhausted. This is a high energy party but a lot of fun!

I hope you enjoy throwing this fun adult game night party with great dice games for adults!

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